_Annie Wan (HKG), Around the Corner
#Maps #Micro-narratives #iPhone app #Shared hybrid space #Interactive
30.08.13 at 15:00, 31.08.13 at 12:00 & 15:00, World Clock at Alexanderplatz
20 min, in English
Audience should take headphones and iPhone to download the app at the beginning of the tour
Maximum group size: 10 people (with an iPhone)
Supported by DXARTS, University of Washington, Seattle, USA
In “Around the Corner”, the boundary between the urban space and telematic space becomes indistinct. Spaces or cities are no longer defined by infrastructure, but instead by thought processes, actions and practices. This project encounters maps and micro-narratives. The map constructs a documentation-like experience for the audience, yet it never gives them a full and realistic picture. In “Around the Corner”, the map does not function solely as a mark of presence; it is a shared hybrid space, which brings users together.
The tour utilizes an iPhone app created specifically for the project. Upon launching the app, a semi-autonomous software, the user’s current location is marked on the map, and the data is uploaded to an Internet server, together with their current date and time. The users can also view place marks created by others. Once the user clicks ‘Start Your Odyssey Now’, the server generates texts via the Markov Chain Algorithm based on Italo Calvino's Invisible Cities. Random place marks with these mixed generated texts will be automatically marked on the users’ maps.
There are 26 pre-recorded animation clips with audio on the server, and their plot is based on a layered narrative. The narrative describes an everyday life situation: someone (B) is supposed to meet another person (A) at a particular location; B is unable to locate A but A sees B from a distance; A follows B.... Each line of generative text will be matched with a clip of animation on the server. Their matching processes are based on the artists’ tags. When the users click on a particular place mark, she/he may listen and view that matched audio and video clip. The entire algorithmic process will start again when the users click ‘Start Your Odyssey Now’ button. In addition, they can also choose to share their micro-narratives via email or Facebook. After they have shared their narratives, they will be rewarded and allowed to read other users’ narratives.
The tour utilizes an iPhone app created specifically for the project. Upon launching the app, a semi-autonomous software, the user’s current location is marked on the map, and the data is uploaded to an Internet server, together with their current date and time. The users can also view place marks created by others. Once the user clicks ‘Start Your Odyssey Now’, the server generates texts via the Markov Chain Algorithm based on Italo Calvino's Invisible Cities. Random place marks with these mixed generated texts will be automatically marked on the users’ maps.
There are 26 pre-recorded animation clips with audio on the server, and their plot is based on a layered narrative. The narrative describes an everyday life situation: someone (B) is supposed to meet another person (A) at a particular location; B is unable to locate A but A sees B from a distance; A follows B.... Each line of generative text will be matched with a clip of animation on the server. Their matching processes are based on the artists’ tags. When the users click on a particular place mark, she/he may listen and view that matched audio and video clip. The entire algorithmic process will start again when the users click ‘Start Your Odyssey Now’ button. In addition, they can also choose to share their micro-narratives via email or Facebook. After they have shared their narratives, they will be rewarded and allowed to read other users’ narratives.
Annie Wan is an international establishing artist in robotics performance & locative media, often creates artwork explores the intersection between history of performance and autonoma . She is currently a Phd Candidate from Center For Digital Arts & Experimental Media (DXARTS), University of Washington, Seattle, US and a Visiting Research Scholar in Academy of Visual Arts, Hong Kong Baptist University. She has lived in Singapore, London, Brighton and Gothenburg (Sweden), earned a Master of Science in Art and Technology at Innovative Design, Chalmers University of Technology, Sweden in 2005.
Her works, including locative media, audiovisual performances and interactive installations, have been shown at the Mondal Museum (Sweden); Syndicate Potential (Strasbourg, France); Art+Communication Festival 2004 (Riga, Latvia); Piksel 2004; FLOSS in Motion, (Bergen, Norway); Multimedia Art Asia Pacific Conference 2004 (Singapore); and Oppositional Architecture (Berlin, Germany). She received travel and project grants from various organizations in Hong Kong, Sweden, and Norway, including the Nordic Fund and EU Culture Fund.
Recently, she co-curated the locative media gallery for Leonardo Electronic Almanac (LEA), participated in ZeroOne/ ISEA (International Symposium of Electronic Arts) 2006 in San Jose and 10th Venice Architecture Biennale, Venice, Italy as an invited artist.
Her works, including locative media, audiovisual performances and interactive installations, have been shown at the Mondal Museum (Sweden); Syndicate Potential (Strasbourg, France); Art+Communication Festival 2004 (Riga, Latvia); Piksel 2004; FLOSS in Motion, (Bergen, Norway); Multimedia Art Asia Pacific Conference 2004 (Singapore); and Oppositional Architecture (Berlin, Germany). She received travel and project grants from various organizations in Hong Kong, Sweden, and Norway, including the Nordic Fund and EU Culture Fund.
Recently, she co-curated the locative media gallery for Leonardo Electronic Almanac (LEA), participated in ZeroOne/ ISEA (International Symposium of Electronic Arts) 2006 in San Jose and 10th Venice Architecture Biennale, Venice, Italy as an invited artist.